PxMeshScale with negative scale is now supported for PxTriangleMeshGeometry.
This is nice, it allows to reuse same mesh for both normal and mirrored objects.
But this does not work for PxConvexMeshGeometry, is there a reason not to allow it?
It seems to me that it might be omitted by accident.
The negative scale support was added just for the triangle meshes, for convex mesh geometry it is not supported. There is no plan atm to add support for this feature.
Original issue: https://github.com/NVIDIAGameWorks/PhysX-3.3/issues/21
PxMeshScale with negative scale is now supported for PxTriangleMeshGeometry. This is nice, it allows to reuse same mesh for both normal and mirrored objects.
But this does not work for PxConvexMeshGeometry, is there a reason not to allow it? It seems to me that it might be omitted by accident.