Closed rextimmy closed 7 years ago
Thanks, we have it fixed on latest trunk, but please note that VS2017 is not supported atm, there is a compiler bug preventing the usage. See: https://developercommunity.visualstudio.com/content/problem/66047/possible-compiler-bug.html
Oh thanks for pointing that out. No worries if you guys have internally fixed the above in your codebase than i'll close the issue
mPort is initialised before mHost ... https://github.com/NVIDIAGameWorks/PhysX-3.4/blob/master/PxShared/src/foundation/src/windows/PsWindowsSocket.cpp#L98-L99. These need swapping around as mHost is declared before mPort ( https://github.com/NVIDIAGameWorks/PhysX-3.4/blob/master/PxShared/src/foundation/src/windows/PsWindowsSocket.cpp#L87-L88 ) and warnings are treated as errors with the current setup on visual studio.