NVIDIAGameWorks / PhysX-3.4

NVIDIA PhysX SDK 3.4
https://www.nvidia.com/
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Suggestion: Rename "PhysX_3.4" folder to "PhysX" #47

Closed GregSlazinski closed 5 years ago

GregSlazinski commented 6 years ago

In my opinion keeping version names in folders is generally a bad idea. I'm an engine developer working on integrating PhysX into my engine. I need to have several hard coded paths to the physx folder: -compiler include directories for headers -linker include directories/files for compiler libraries -my own toolchain for physx compilation

So when you release a future update, PhysX 3.5 or another, I would have to set it all up again. My current workaround is I already rename the "PhysX_3.4" to "PhysX" by myself in the builder toolchain application to avoid this problem in the future. But I would prefer to have consistency between my toolchain and what's present in the official SDK.

Thank you

amoravanszky commented 5 years ago

This is a good point. We will fix this for version 4, coming later this month.