NVIDIAGameWorks / PhysX-3.4

NVIDIA PhysX SDK 3.4
https://www.nvidia.com/
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Fix assert in SimpleAABBManager::updateAABBsAndBP #67

Open cmp- opened 6 years ago

cmp- commented 6 years ago

If a body with speculative CCD enabled has scene query or visualization shapes, adding them to the changed handle map will result in SimpleAABBManager::updateAABBsAndBP asserting on PX_ASSERT(mGroups[handle] != Bp::FilterGroup::eINVALID);