Closed Qinja closed 5 years ago
I have a large scene with a lot of static rigid bodies, And I need to detect a lot of ray collision information. Now PhysX3.4 supports GRB. Can I use GRB to speed up the process of RayCast?
Hi, no GRB is used only for rigid body simulation, scene queries are not processed on the GPU.
o. thanks. maybe you are right. cuda is not suitable for ray cast compute.
I have a large scene with a lot of static rigid bodies, And I need to detect a lot of ray collision information. Now PhysX3.4 supports GRB. Can I use GRB to speed up the process of RayCast?