Open utbeaver opened 4 years ago
Did you see we have this tutorial on making soft soil:
https://developer.nvidia.com/content/physx-dynamic-heightfield-modifications
Thanks! It looks like what I am looking at. I will take a dive into and come back.
Adam, my hat off to you, a respected collegue. We might meet some day in this small world.
It seems code link is broken.
Hi, we are working on the support of soft soil modeling in PhysX and function we are looking at is PxVehicleComputeTireForce (https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Vehicles.html#tire-shaders).
I have looked into teh example of the implementation. However, in order to models oft soil, we need to know the terrain type and tire perpetration into the ground. How could we get them?
Thanks for attention,