NVIDIAGameWorks / PhysX

NVIDIA PhysX SDK
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Development of Tire Contact Model on Soft Soil #282

Open utbeaver opened 4 years ago

utbeaver commented 4 years ago

Hi, we are working on the support of soft soil modeling in PhysX and function we are looking at is PxVehicleComputeTireForce (https://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/guide/Manual/Vehicles.html#tire-shaders).

I have looked into teh example of the implementation. However, in order to models oft soil, we need to know the terrain type and tire perpetration into the ground. How could we get them?

Thanks for attention,

amoravanszky commented 4 years ago

Did you see we have this tutorial on making soft soil:

https://developer.nvidia.com/content/physx-dynamic-heightfield-modifications

utbeaver commented 4 years ago

Thanks! It looks like what I am looking at. I will take a dive into and come back.

Adam, my hat off to you, a respected collegue. We might meet some day in this small world.

utbeaver commented 2 weeks ago

It seems code link is broken.