NVIDIAGameWorks / PhysX

NVIDIA PhysX SDK
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PGS vs TGS #311

Open rouxfrancis opened 4 years ago

rouxfrancis commented 4 years ago

Hi, I have a bug with the TGS solver. On the following video I simulate the same scene with the two types of solvers and I get totally different results:

https://photos.app.goo.gl/EZy176ogMoAzQpLM7

FYI I implemented a grabber which can dynamically create a PxSphericalJoint (red dot) or a PxFixedJoint (red square) to move the rigid objects that have been raycasted. Any suggestion is welcome to overcome this problem.

kstorey-nvidia commented 4 years ago

Would you be able to provide a PVD capture of this configuration so we can investigate what might be going wrong?

rouxfrancis commented 4 years ago

It may take a little time, I did my own integration of PhysX in Unity but I have not yet managed the PVD feature. I will contact you as soon as I have a capture of the scene.

rouxfrancis commented 4 years ago

While investigating I found a bug which changed the situation a little, but I still have problems with the TGS solver: PGS vs TGS.zip