Open kontor1923 opened 4 years ago
Just in case you have not seen it - are you aware of the heightfields feature? It may be a suitable approach for representing your large terrain and would take care of the contact issue: https://gameworksdocs.nvidia.com/PhysX/4.1/documentation/physxguide/Manual/Geometry.html#height-fields
Hi,
I have some geometry originating from another app which is too complex to represent in any of the primitive or mesh types of Px in a performant way. This is a huge and changing terrain surface.
I am planning to use a custom collision detection tool to check for collisions between between shapes of PxRigidDynamics and the external geometry.
How can I make Px aware of these collisions? Is it possible to generate PxContact manually?
Thanks,