Open funix0 opened 3 years ago
As you have mentioned already, there is, for example, friction and throttle to check. Not sure what you did with respect to throttle but I imagine you tried to increase the throttle value "slowly" over a few frames instead of setting it to 1 immediately (in a real car you don't go to full throttle within 1/60 of a second plus there will likely be assisting logic to make it smoother etc. PhysX does leave that up to the user).
Is your FrictionVsSlipGraph a flat graph?
Do you see the inverse oscillation when you look at the longitudinal slip of the other wheel on the same axle? Something like wheel0 wheel1 (+) (-) (-) (+) ...
Some other things that come to mind:
hi team, When the car speeds up, the tires always skid at first.I tried to modify the throttle, friction, etc., and it still skidded.How to stop it from slipping.