Open mateoguaman opened 2 years ago
Hallo,
There is no limit to the number of vehicles in physx. We actually have a snippet that instantiates 1024 vehicles and simulates them on multiple threads. You can take a look in SnippetVehicleMultithreading. Can you try running that snippet to see what happens?
Cheers,
Gordon
Hello, when I run my snippet in which I try to run more than 20 vehicles, I am getting a segmention fault when I try to increase the number of vehicles to be over 20. This happens when I try to run my snippet on CPU and GPU. Is there an internal limit on how many vehicles I can run using the Vehicle SDK?
My workstation details are:
Here is the Snippet code that I am running:
When I run this with a debugger (gdb), I get the following stack trace: