NVIDIAGameWorks / PhysX

NVIDIA PhysX SDK
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Physx collision 3dsmax #52

Open Vuce1000 opened 5 years ago

Vuce1000 commented 5 years ago

Hey, My question is: How can I create collisions for a tube or other complex objects with the PhysX Utility in 3dsmax?

Screenshot of the PhysX Utility in 3dsmax: http://prntscr.com/mewcbt

Zogrim commented 5 years ago

Try changing "physics representaion" settings. For static objects you schould be able to use original triangle mesh for collisions, for dynamic - a compound object, made of simple convex meshes (since PhysX does not support dynamic concave colliders). I thinks convex decomposition tool was build into PhysX plug-in.

Vuce1000 commented 5 years ago

Try changing "physics representaion" settings. For static objects you schould be able to use original triangle mesh for collisions, for dynamic - a compound object, made of simple convex meshes (since PhysX does not support dynamic concave colliders). I thinks convex decomposition tool was build into PhysX plug-in.

at "physics representaion" is only Automatic for me... even if I click the arrow there is only Automatic I can't switch between anything