NVIDIAGameWorks / PhysX

NVIDIA PhysX SDK
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Building PhysX with cland v14 #587

Open z80 opened 2 years ago

z80 commented 2 years ago

Hello!

On Ubuntu 22.04 the only clang available is v14. There are 2 problems using PhysX:

1) Build fails with multiple errors saying method xxx is overriden but has no 'override' specifier. This can be fixed by removing "-Werror" flag from "physx/source/compiler/cmake/linux/CMakeLists.txt" line 31.

2) Calling *PxArticulationReducedCoordinate::computeGeneralizedMassMatrix( PxCache )** method causes an executable to crash.

Both 1) and 2) do not happen on Ubuntu 20.02 with clang v10. It compiles without a problem and simulation runs with no issues.

Would one please recommend the right way to use PhysX with modern OS versions?

If it matters, the PhysX repository commit I'm using is "c3d5537bdebd6f5cd82fcaf87474b838fe6fd5fa".

Thank you!

litezzzout commented 2 years ago

I'm having the same issue.