NVIDIAGameWorks / PhysX

NVIDIA PhysX SDK
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performEETests #591

Open Kylelolo opened 2 years ago

Kylelolo commented 2 years ago

A Crash happend in my Game , any idea?

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jcarius-nv commented 2 years ago

Hard to tell from your screenshotted backtrace... apparently it's happening here. That rotate method eventually calls PxMat33::transform(const PxVec3& other), but I don't see where this can crash. Maybe your stack or data is corrupted already beforehand? If you can, try to set a breakpoint near the crash site and inspect the data.