Open Kylelolo opened 2 years ago
Hard to tell from your screenshotted backtrace... apparently it's happening here. That rotate method eventually calls PxMat33::transform(const PxVec3& other)
, but I don't see where this can crash.
Maybe your stack or data is corrupted already beforehand? If you can, try to set a breakpoint near the crash site and inspect the data.
A Crash happend in my Game , any idea?