NVIDIAGameWorks / PhysX

NVIDIA PhysX SDK
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PxFixedJoint does not introduce velocity? #616

Open filkry opened 1 year ago

filkry commented 1 year ago

Hello. I’m using PhysX 4.1. I’m moving a dynamic body around via a PxFixedJoint with actor 0 as null, that has the localPose for actor 0 changed each frame. It appears this does not result in the body’s velocity updating to match the motion of the changed local pose - getLinearVelocity returns 0. Is this expected, or is it likely something else is going on?