Closed Durumyisking closed 7 months ago
Hello. Sorry I didn't understand if your PlayerFilter shader function gets called for the kinematic bodies pair or not? It seems it should. Then you just need to set some PxPairFlag::eNOTIFY_* flags to get onContact() callback called for this pair. Or do I miss something?
Closing for now. Please reopen if you get a chance to respond. Internal PX-4433.
if (pair.status & PxPairFlag::eNOTIFY_TOUCH_FOUND) flag.
However, when there is a collision between kinematic objects, it does not enter the onTrigger function itself.)