Closed xgerrmann closed 5 years ago
I'm not a Physx dev, but I have used Physx in games. Regarding your questions:
@lukehb Thank you for your answer! I see that the issue has been resolved as well so that even more shows the feasibility. Would you mind sharing a screen record of what you made?
Introduction
I wish to model a certain system with the help of a physics simulation engine. In my search, I encountered several engines amond PhysX. Currently, it is not clear whether PhysX will suit my requirements, therefore I have several questions. First I will describe my system and simulation requirements after which I pose my questions.
System description
The system consists of two components:
The flexible cable is the connection between the ground and the aircraft (it is an airborne wind energy system). The cable's length should be able to change (reeling). The aircraft will be modeled as a rigid body. Cables are often modeled as a series of lumped masses connected by spring-damper elements, or by inelastic joints. I wish to model a cable of a length of 300 meters by 5 (ideally more ~20) lumped masses. The cable elements and the aircraft are subjected to aerodynamic forces. Reeling is performed by the addition and removal of elements at the bottom of the cable.
Right now I am considering modeling the cable as a lumped-mass system through particle dynamics, thus ignoring the orientation of each lumped mass. This should reduce the computational complexity. However, I cannot find a system which combines particles with rigid bodies.
Summary of requirements
Questions
I have the following questions
I wish somebody can help me with finding an answer to these questions. Finding a simulation engine that meets the requirements will possibly enable further work in this field of research with the same engine.