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NVIDIA PhysX SDK
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How to create a mesh collider more than 500 triangles in NvCloth #93

Open zhangchihut opened 5 years ago

zhangchihut commented 5 years ago

I am working on cloth simulation using NvCloth and I found out that NvCloth Does not support the mesh collider contains more than 500 triangles: in the file CuCloth.cpp:

"clamp to 500 triangles (1500 vertices) to prevent running out of shared memory"

Does anybody know how to deal with this? I want to increase the shared memory and increase triangle numbers in my mesh collider.

xermao commented 5 years ago

Have you found a solution?