The GI seems strange/dark in reflections. I know raytraced reflections have issues with transparent objects too (they go black).
Here is a shot looking at a mirror.
Here is how what is being reflected looks.
Currently we are fudging all the internal lighting by using emissive hidden objects (as per the documentation) until we can get RTXDI.
They can be seen in the reflections also (even though they are hidden objects) which I assume is also a result of the RTXGI not being happy with reflections.
The GI seems strange/dark in reflections. I know raytraced reflections have issues with transparent objects too (they go black).
Here is a shot looking at a mirror.
Here is how what is being reflected looks.
Currently we are fudging all the internal lighting by using emissive hidden objects (as per the documentation) until we can get RTXDI.
They can be seen in the reflections also (even though they are hidden objects) which I assume is also a result of the RTXGI not being happy with reflections.