Closed zhaijialong closed 1 year ago
Hi @zhaijialong - thanks for the suggestion. The v1.3 update that I just posted includes support for bindless resources either through "traditional" resource arrays or SM6.6's Dynamic Resources.
To take advantage of this, you'll need to update how resource indices are passed to a DDGIVolume and let the shaders know the type of bindless you are using. Enjoy :-)
Hi @zhaijialong - thanks for the suggestion. The v1.3 update that I just posted includes support for bindless resources either through "traditional" resource arrays or SM6.6's Dynamic Resources.
To take advantage of this, you'll need to update how resource indices are passed to a DDGIVolume and let the shaders know the type of bindless you are using. Enjoy :-)