Closed Nielsbishere closed 3 years ago
my install locations aren't at the default locations
that's the reason. WIN SDK path is hard to detect in a batch file. CompileShader.bat uses a default path (hardcoded in the script).
Cool, so I can change it there? Maybe that could be added as an optional install step too, for future reference
Thanks. Your addition to README.md will be added to the next version.
Hi devs from NV,
I've tried to get it to build for a bit, but no luck yet. I currently have these versions installed:
Latest Vulkan SDK 1.2.170.0 Latest Windows 20H2 19042.844 Latest Visual Studio 2017 15.9.33 and 2019 16.9.0 (neither work) The latest version of MBulli.SmartCommandlineArguments. (Irrelevant for building I think) Latest version of Nvidia driver (461.72)
Both ways listed in the README don't seem to work, neither manually building via visual studio nor automatically via MSBuild (Via the second command).
1-Deploy & 2-Build
(Entered 2: vs2019, but 1 vs2017 also doesn't work)I'd be interested in hearing if I maybe forgot to update/install something that wasn't listed in the README or if you know what's going on. I also tested f9067efe5c06671b932bcf22dfcb022be69f54a4, since the latest is listed as WIP; no luck unfortunately.
If it helps, my install locations aren't at the default locations, so maybe the shader compiler can't find the proper tools from spirv?
-Niels Brunekreef