NVIDIAGameWorks / RayTracingDenoiser

NVIDIA Ray Tracing Denoiser
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Texture clear dispatch thread count issue #53

Closed gaetan-deturche closed 1 year ago

gaetan-deturche commented 1 year ago

Hi, For non pool textures, width size of the clear command is init to the height of the texture in DenoiserImpl.cpp line 924 Regards

dzhdanNV commented 1 year ago

@gaetan-deturche Many thanks! Yeah, sorry for the silly mistake. Fixed locally. GitHub is not updated yet.

dzhdanNV commented 1 year ago

@gaetan-deturche Appreciate your help! Fixed!