NVIDIAGameWorks / RayTracingDenoiser

NVIDIA Ray Tracing Denoiser
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Build Failed: 'REBLUR/REBLUR_DiffuseSpecular_TemporalAccumulation.hlsli' file not found #70

Closed kumozheng closed 10 months ago

kumozheng commented 10 months ago

When I build NRD.sln,occur those error: fatal error: 'REBLUR/REBLUR_DiffuseSpecular_TemporalAccumulation.hlsli' file not found fatal error C1083: Cannot open include file: 'Clear_f.cs.dxbc.h': No such file or directory fatal error C1083: Cannot open include file: 'REFERENCE_TemporalAccumulation.cs.dxbc.h': No such file or directory fatal error C1083: Cannot open include file: 'REBLUR_ClassifyTiles.cs.dxbc.h': No such file or directory

dzhdanNV commented 10 months ago

I did clean clone. It works. GitHub automation compiled NRD on Windows and Linux too.

djbelyak commented 10 months ago

@kumozheng looks like your version of NRD.sln is out of sync with the rest project. Could you, please, execute the update instruction and try to open NRD.sln once again?

kumozheng commented 10 months ago

@dzhdanNV @djbelyak Thanks replys. I have solved this build failure as following: method 1: delete that comment in REBLUR/REBLUR_DiffuseSpecular_TemporalAccumulation.hlsli 1 method2: Windows Region Setting
2

dzhdanNV commented 10 months ago

Wow! I thought UNICODE symbols are supported everywhere nowadays. This emoji does describe the situation best. But, ok, I will replace it with something more portable (the fix will be included into the next update). Really appreciate the effort! Thanks! :D