Closed ZeusYang closed 1 month ago
Hence is there any way to turn PSR off for specular reflection?
NRD doesn't know anything about PSR. PSR is a part of the application, not denoising (for example, NRD sample offers PSR if checkerboarding is off).
P.S. The integration looks incorrect, because MV
visualization (bottom-right corner in your case) is yellow when the scene is static, but should have been black. Please, refer to the NRD sample with enabled NRD validation overlay.
Hence is there any way to turn PSR off for specular reflection?
NRD doesn't know anything about PSR. PSR is a part of the application, not denoising (for example, NRD sample offers PSR if checkerboarding is off).
P.S. The integration looks incorrect, because
MV
visualization (bottom-right corner in your case) is yellow when the scene is static, but should have been black. Please, refer to the NRD sample with enabled NRD validation overlay.
I‘ve also tried ReBLUR and also got the wired result as camera rotating. Here's the video: [The video has been deleted]
I didn't suspect the motion vector because the diffuse denoised part is quiet normal as it should be. I'll further check out the motion vector.
MV
debug visualization shows the difference between "provided" motion via IN_MV
texture and "expected" motion derived from current / previous matrices. Static objects must be black on this visualization (the camera can move or be stationary). In your case there is no a match.
MV
debug visualization shows the difference between "provided" motion viaIN_MV
texture and "expected" motion derived from current / previous matrices. Static objects must be black on this visualization (the camera can move or be stationary). In your case there is no a match.
Thank you so much!! I'll check that out.
I finally figured out that I transferred the wrong row-major matrices to denoiser. The diffuse result looks pretty normal which got me stuck in NRD integration for a while at the very first debugging. Really appreciate your tips. Thank you!
Hi, I tried to integrated NRD as ray-tracing denoiser of our project. Everything looks good except the weird denoised result when it comes to denosing specular reflection. The wrong result becomes more obvious for pure mirror area. I guess it might be a problem of PSR or stuff like that. Hence is there any way to turn PSR off for specular reflection? The integrated version is 4.8.2 by the way.
[The video has been deleted]