NVIDIAGameWorks / Streamline

Streamline Integration Framework
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Add missing Release() in getResourceState and getResourceDescription #1

Closed nbecavin closed 6 months ago

nbecavin commented 2 years ago

We noticed that in case of error, a reference is kept on the resource.

Akhenaton27 commented 1 year ago

nbecavin:master

jake-nv commented 6 months ago

Thanks for reporting this!

This was fixed in v1.0.3, and the code was largely re-written for v2.0 (and doesn't appear to have a similar bug).