And reflex isn't working when DLSSG is enabled or even loaded.
I think it has something to do with this error, or maybe not, but it certainly only stopped working when I loaded DLSSG.
You can reproduce this by simply running the Streamline Sample in d3d11 mode.
EDIT: By reflex not working I meant there was no latency report available and the reflex FPS cap wasn't working. I couldn't really tell if reflex itself is working though.
It's even happening with the Streamline Sample.
I found that it's with this function in sl.compute project's d3d12.cpp
And reflex isn't working when DLSSG is enabled or even loaded. I think it has something to do with this error, or maybe not, but it certainly only stopped working when I loaded DLSSG.
You can reproduce this by simply running the Streamline Sample in d3d11 mode.
EDIT: By reflex not working I meant there was no latency report available and the reflex FPS cap wasn't working. I couldn't really tell if reflex itself is working though.