NVIDIAGameWorks / Streamline

Streamline Integration Framework
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RSYNC: changing state when Pacer Context is nullptr. Please call updateRunningState() with eInit #20

Open Guangehhhh opened 1 year ago

Guangehhhh commented 1 year ago

When I Integrate DLSSG and Reflex and it show warnning like this: RSYNC: changing state when Pacer Context is nullptr. Please call updateRunningState() with eInit

What does the warning mean?

What did I miss to set up?

Pacer Context is part of the reflex, isn't it?

Can you please suggest a solution to this problem?

ziadb-nvidia commented 1 year ago

Hi @Guangehhhh!

Any chance you can share a repro app and repro steps so we can debug this issue? Thanks.