Open mirh opened 2 months ago
In fact client.useVanillaDxvk doesn't even seem hooked anywhere inside the code.
client.useVanillaDxvk
[01:41:26.269] info: Found user config file: C:\Program Files (x86)\Origin Games\Mass Effect 2\Binaries\.trex\bridge.conf [01:41:26.270] info: Effective configuration: [01:41:26.270] info: client.useVanillaDxvk = true [01:41:26.270] info: client.setExceptionHandler = true [01:41:26.270] info: server.useVanillaDxvk = true [01:41:26.270] info: client.overrideCustomWinHooks = True [01:41:26.271] info: ================== [01:41:26.271] info: NVIDIA RTX Remix Bridge Server [01:41:26.271] info: ================== [01:41:26.271] info: Version: remix-0.4.1+856260f4 [01:41:26.271] info: Running in x64 mode! [01:41:26.271] info: Launched server with GUID d6042417-b57c-4eaa-9a69-a8b7038ca3ff [01:41:26.272] info: Server started up, waiting for connection from client... [01:41:26.272] info: Registering exit callback in case client exits unexpectedly. [01:41:26.272] info: Registering message channel for asynchronous message handling. [01:41:26.272] info: Initializing D3D9... [01:41:26.273] info: Message channel MessageChannelServer established. [01:41:26.959] info: D3D9 interface object creation succeeded! [01:41:26.970] info: Loaded D3D9 from C:\Program Files (x86)\Origin Games\Mass Effect 2\Binaries\.trex\d3d9.dll
I verified with procmon that no d3d9vk* query ever happens.
Still obviously a thing with remix-0.5.0+dac740ce There's no d3d9vk_x86.dll anywhere in the sources.
In fact
client.useVanillaDxvk
doesn't even seem hooked anywhere inside the code.I verified with procmon that no d3d9vk* query ever happens.