Closed baazthefalcon closed 1 year ago
Just curious: What does this have to do with Opacity Micropmaps? I thought this feature requires an Ada Lovelace GPU?
Tracking ticket: REMIX-2074
Please attach a crash dump. According to your NvRemixBridge.log you can find it here: Saving minidump to 'E:\Games\GTA - The Original Trilogy\GTASA.trex\NvRemixBridge.exe_20230909_013248.dmp'
Just curious: What does this have to do with Opacity Micropmaps? I thought this feature requires an Ada Lovelace GPU?
Opacity Micromaps are supported on previous generation architecture (i.e. Ampere) as well. But based on the bug description and the issue being present in build 232 it doesn't sound like an OMM issue since OMMs got reenabled by default only in build 234. Crash dump should tell us more the reason behind the crash.
i made it zip still cant upload
Edit: renamed
Yes the crash happens in a location unrelated to OMMs. Can you rename the ticket to Crash in GTA SA
?
Before I was on DXVK build 222 and Bridge build 28, did not update to the latest build for around 2 3 days, everything was running fine until I updated to DXVK 236 and Bridge 29. Its started doing memory overload then crashes then I tested backwards till DXVK build 232 every build crashed same way. Then I found a fixed it on DXVK build 236 By lowering the max resolution which i belive was tanking the memory. Then Few hours DXVk Build 240 came, in between i had a doubt on Bridge build 29 with build 28 it was ok but was crashing with 29. Then DXVK Build 242 Came with Bridge Build 28 also crashed.
Software information
Game - GTA San Andreas ver1.0 USA, In Game Setting - Frame Limiter On, Widescreen - On, Visual Quality - High, Mipmap - No, Anti Aliasing - No , Resolution - 1600x900
System information
Apitrace file(s)
Log files
d3d9.log: d3d9.log
gta-sa_d3d9.log: gta-sa_d3d9.log gtasa_logs.log
NvRemixBridge.log: NvRemixBridge.log
Before
If i missed anything please ask