NVIDIAGameWorks / dxvk-remix

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Geometry capture issues in Delta Force: Black Hawk down #7

Open UncleRito opened 1 year ago

UncleRito commented 1 year ago

In Delta Force: Black Hawk down, the terrain is not being detected by remix normally. The terrain can only be seen by remix (without textures) when there's a point light directly shining on it. The Portal RTX version Has this bug, but instead of no terrain, there's some terrain that's visible. This bug is present on version 0.1.1. Player first person gun is visible, but arms are not. NPC friendly soldiers are invisible at the highest LOD level. They show up fine on LODs lower than. any other kinds of NPCs don't disappear like this. Enabling shader based vertex capture causes geometry to to glitch out with vertices spreading around in random directions.

Software information

Delta Force: Black Hawk down

System information

Log files

d3d9.log dfbhd_d3d9.log

https://user-images.githubusercontent.com/100042652/234125179-f9f44bf3-d13f-48ec-9e9b-436fb398bb85.mp4

https://user-images.githubusercontent.com/100042652/234125482-3dab877c-7847-4bae-b86a-36c38c2ab379.mp4

https://user-images.githubusercontent.com/100042652/234125966-94b4945f-2e11-41f2-a142-743107c63b31.mp4

Screenshot 2023-04-25 030147

usermaf commented 1 year ago

black hawk lmao

NV-DM commented 10 months ago

@UncleRito Could you please try this again with 0.3 released build? Thank you!

UncleRito commented 10 months ago

@NV-DM Still broken. Can't see terrain, and geometry captured using shaders is also completely unstable. image

UncleRito commented 10 months ago

And by the way, I've discovered that portalRTX version of remix works a bit better. Most pieces of terrain are visible.

NV-DM commented 8 months ago

REMIX-2570 for tracking.