The interactive renderer's Bottom Level Renderers: NeuralRadianceFieldPackedRenderer and NeuralSDFPackedRenderer used default fixed tracer args. This is assumption was wrong: both renderers are normally constructed from some tracer (usually this tracer is the one used for optimization). The correct method is taking arguments like num_steps from the tracer they duplicate for construction. A clarification for overriding those args have also been documented.
The interactive renderer's Bottom Level Renderers:
NeuralRadianceFieldPackedRenderer
andNeuralSDFPackedRenderer
used default fixed tracer args. This is assumption was wrong: both renderers are normally constructed from some tracer (usually this tracer is the one used for optimization). The correct method is taking arguments likenum_steps
from thetracer
they duplicate for construction. A clarification for overriding those args have also been documented.Signed-off-by: operel operel@nvidia.com