Closed Leotinoooo closed 1 year ago
Hi thanks for your interest in wisp!
I don't have a super good idea what might be happening, but I've faced this same issue before on an (unrelated glumpy app I made) on OSX. Specifically, app.use("glfw")
seems to work for me but not app.use("glfw_imgui")
so there is some discrepancy between those two... and also seems like a glumpy
issue.
If you do open an issue on the glumpy
repo, it would be awesome if you can link the issue here so anyone looking for the issue with wisp
can find it :D
@tovacinni Thanks for your answer! I'm running additional tests on my side and I will open an issue on the glumpy
repo, I'll link it here.
Closing for now, seems as glumpy
provided a solution
As of #117 wisp sets the default GL version to 3.3, and it's also configurable via WispState
's renderer.gl_version
field.
Hello,
Thanks for the great work! I ran into an issue that is actually very similar to #13. But this issue was closed, and it seems that some other people still have the same problem. Because I'm running on WSL2 (see below), and the previous one was closed, I opened a second issue.
Setup
I'm using WSL2 with Ubuntu 20.04 on my machine, with an RTX 3080 (Driver version 511.65, CUDA version 11.6).
Method
Issue
Running the interactive training leads to this issue:
Even simpler, running
app-simple.py
from the glumpy example, with the additional lineapp.use("glfw_imgui")
reaches the same OpenGL error. Maybe I should directly open an issue on the glumpy repository, but other kaolin-wisp users might face the same issue. If you have time to provide some help on this, it would be awesome!