Closed zomkey closed 3 months ago
Sorry this was never addressed. Closing old bug, no longer relevant to the library.
Check out new differentiable lighting additions in these tutorials:
You might also be interested in a general differentiable shader using Spherical Gaussian lighting:
Hi,thanks for your work! When I use DIB-R algorithm to render, I found the spherical harmonic parameters is differenet from original paper (https://cseweb.ucsd.edu/~ravir/papers/envmap/envmap.pdf ). I want to ask whether it is better to change the spherical harmonic parameters as DIB-R/frag_shtex.py, and does this change get better lighting result?
Original define:
DIB-R define: