Open Kim2091 opened 1 year ago
This is exhibited in Fallout New Vegas
https://github.com/NVIDIAGameWorks/rtx-remix/assets/94309006/58a4d850-4ff5-4d72-b08e-ead1ca15564f
New behavior. I also replaced meshes for the first time this week. Here's the result in Barnyard:
https://github.com/NVIDIAGameWorks/rtx-remix/assets/62084776/ce5e6245-646d-47e1-9452-efb851146982
In this instance, I replaced the table meshes in the scene with the character model, just as a test. As you can see, a solid black mesh is attached to the player model, rather than being in place of the tables.
I used the same process of mesh replacement in Morrowind, per Mark's suggestion to attempt it in another game to verify I'm doing it properly. It does indeed work: https://cdn.discordapp.com/attachments/1097049994156060682/1123494675827929149/image.png
I just wanted to update and say that this is sadly still an issue. I tested a mesh replacement again in Barnyard, and it seemingly has improved a small amount, but not much.
Rather than being stuck to the player's position, it now just follows around the player similar to light behavior:
There's a new game experiencing this issue: Kingpin: Life of Crime
I can also confirm the same issue in Prince of Persia: The Two Thrones
Hello! Will you please test this on the 0.5 release and let us know if the issue persists? Thank you!
@NV-LL I can confirm that the issue unfortunately persists in Barnyard (and almost certainly the other games as well). Here's a new video and example
In this example I have anchored a cube to this vase mesh.
This is how it looks in-game:
https://github.com/NVIDIAGameWorks/rtx-remix/assets/62084776/e5499c42-9d27-4581-a621-26c328ecea18
As you can see, it tracks the player camera instead of staying anchored in place. It is also culled as soon as the vase is culled, which proves it's anchored to the correct mesh.
One more thing that I've seen since the original post: scene scale does not actually work other than for terrain baking.
hi i had the same issue in TMNT 2007 in game the light that keeps moving with the camera
i add the light via tools kit but the light did t get fixd in the lamp mesh
here issue https://github.com/NVIDIAGameWorks/rtx-remix/assets/56880122/a2ea78bc-3c1f-4e12-a712-02ab9531729c
This entire thread relates to these 3 games:
First Issue When adding lights to meshes (following the proper steps), the lights "float" and are attached to the player camera or mesh instead. The lights then follow the player/camera until it's culled from being out of range. Examples:
https://cdn.discordapp.com/attachments/1097563444137427056/1113721450982023228/Skyrim_2023-06-01_02-50-43.mp4 https://cdn.discordapp.com/attachments/1097563444137427056/1113723027667025980/Elder_Scrolls_V_Skyrim_2023.06.01_-_02.56.48.04.mp4
Second issue In Skyrim specifically, captured meshes are actually stacked on top of each other, losing their original positions. This occurs with multiple objects, although there's no consistency to which ones it occurs with. The main object types this happens with are light sources though (torches, chandeliers, etc.). Examples here:
https://cdn.discordapp.com/attachments/1097563444137427056/1113364221187608688/image.png https://cdn.discordapp.com/attachments/1097563444137427056/1113364136865304666/image.png https://cdn.discordapp.com/attachments/1097563444137427056/1113706823984369684/image.png
New 3rd Issue Mesh replacements do not work properly. They behave similarly to light additions, where they're attached either to the player, or the player camera. See this comment: https://github.com/NVIDIAGameWorks/rtx-remix/issues/181#issuecomment-1613669477
Attach logs! Logs produce nothing helpful here
To Reproduce Steps to reproduce the behavior:
First Issue
Second Issue
Third Issue
Expected behavior
Additional Files Skyrim mod.usda with light sources: mod.usda.txt
Note: Updated with the mesh issue