Open Kim2091 opened 1 year ago
Some more info on the issue as tested for NFS U2 project. Toggling "Temporal Reuse" off completely solves the issue.
This region in the map is easy to visualize: https://media.discordapp.net/attachments/1028444668918235197/1145790295938699264/image.png?width=1602&height=676 https://discord.com/channels/1028444667789967381/1028444668918235197/1145790303769460736
It has that blinking issue, but the Geometry Hashes never change, and the motion vectors seems to be null (0,0) for the ground geometry, although there is a lot of blinking all around: https://discord.com/channels/1028444667789967381/1028444668918235197/1145793960929927368
[EDIT]: The blinking happens on many places, I mentioned this place/pole light specifically because it is really strong and noticeable, by unknown reason as the same pole instance is replicated throughout the whole map and this place specifically has that problem at its strongest 🤔
Regarding Temporal Reuse, toggling it in Barnyard does not affect the issue at all. I wonder if we're experiencing the same issue, just with different causes.
Is there any update on this? Many many games are affected by it, and it's a very distracting visual issue.
Is there any update on this? Many many games are affected by it, and it's a very distracting visual issue.
Still an issue. It causes things like frame gen, dlss, and temporal reuse to break. https://github.com/NVIDIAGameWorks/rtx-remix/assets/100042652/eacfba3c-a2d6-40ef-8213-0e8744ce2200
As an update: the fix for NFSU2 doesn't appear to work on Barnyard or Skyrim.
Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!
This is still an issue in many games. Barnyard, Skyrim, Fallout NV, and many more.
It has seemingly been resolved in NFS U2 however
Describe the bug In many games now (Barnyard, NFS Underground 2, Skyrim), there's a consistent issue with flickering geometry. At first I thought this was LOD related, but it's not. It affects geometry that doesn't actually appear to be changing. This disrupts motion vectors and causes a lot of visual issues.
Attach logs! Logs are not applicable
To Reproduce Steps to reproduce the behavior:
Expected behavior These objects should remain stable.
Video Example: https://cdn.discordapp.com/attachments/1103377328530276403/1115067738558316544/Need_for_Speed_Underground_2_2023.06.04_-_19.59.03.16.mp4 https://cdn.discordapp.com/attachments/1106420949257044061/1111316916888404028/2023-05-25_11-35-00.mp4