Open joeyballentine opened 8 months ago
@joeyballentine can you please try explicitly setting the option to enable vertex shader capture (useVertexCapture = True
)? Your log file includes the warning info: [RTX-Compatibility-Info] Skipping draw call with shader usage as vertex capture is not enabled.
which I wouldn't expect if it was active.
Additionally, can you please make sure to try this with the most recent builds of dxvk-remix and bridge-remix? I tried to look up the commit mentioned in your log files and it seemed to point to a commit that was from a fork of the repo and not our main branch. If this is not the case, please let me know what builds you used.
@nv-ajaus Sorry, I may have submitted an old log. Here are some definitely new logs, using the most recent builds of remix (both bridge and runtime) as of posting this. During this session, i toggled off and on the vertex capture setting. d3d9.log NvRemixBridge.log sonic2app_d3d9.log
And here are logs with the useVertexCapture enabled in rtx.conf. It made no difference in actual gameplay. d3d9.log NvRemixBridge.log sonic2app_d3d9.log
If you'd like, I could provide an apitrace if that would be helpful.
Scratch that, apitrace does not seem to work with this game for some reason.
REMIX-2378 for tracking.
Describe the bug
To Reproduce Steps to reproduce the behavior:
Expected behavior
I suspect this might not be possible to solve, but I figured I'd open an issue for it just in case.
NvRemixBridge.log d3d9.log sonic2app_d3d9.log