Closed mmdanggg2 closed 9 months ago
Have you sync to the latest dxvk-remix code? We have merged lots of fixes and asaik this issue has been solved.
Grabbed the latest from main as of 2hrs ago (https://github.com/NVIDIAGameWorks/dxvk-remix/commit/d1ba9c9f2f08652bd2a4d05adedf34d2fc63d975) and it is the right way up now but everything is mirrored now:
How does it looks like in the real game?
I just did multiple tested with exactly same setups (zUP + LHS), haven't seen any mirror issues
As the first capture:
If I disable both Zup and LH then it will come in correctly but in the wrong orientation: And then only enabling Z up it is correctly oriented but mirrored. Setting LH from that seems to do nothing different.
That's very interesting, I tried many more tests with left handed Z up coordinate system but still can't reproduce this
Which game are you testing? Also, could you create a new issue ticket to report bug for this specific game? We need to close this one b/c it's not upside down issue anymore and not generic to all games.
Ok, sure. It's Unreal Tournament but I've written a new render plugin for it.
Did you change any transformation matrix? Especially the projection matrix
Same problem here with GTA San Andreas, Z-Up + left-handed it ends up upside down, I updated everything of course
Did you change any transformation matrix? Especially the projection matrix
I'm using the DirectX XMMatrixPerspectiveFovLH for projection XMMatrixLookToLH for view
Same problem here with GTA San Andreas, Z-Up + left-handed it ends up upside down, I updated everything of course
You need to update to https://github.com/NVIDIAGameWorks/dxvk-remix/commit/d1ba9c9f2f08652bd2a4d05adedf34d2fc63d975 . I tested exactly same thing 1 minute ago and no upside-down issue.
Did you change any transformation matrix? Especially the projection matrix
I'm using the DirectX XMMatrixPerspectiveFovLH for projection XMMatrixLookToLH for view
That could be issue if it's dx matrix. How does it looks like without your plugin
Well, it's a total mess since the game transforms the world on the cpu around an identity matrix view normally. Z up and LH seem to do nothing here: Here's an apitrace from my plugin version if that helps: UnrealTournament_apitrace.zip
Is this screenshot from your plugin version or it's original game?
Is this screenshot from your plugin version or it's original game?
That's from the game, unmodified, basically unusable.
Same problem here with GTA San Andreas, Z-Up + left-handed it ends up upside down, I updated everything of course
You need to update to NVIDIAGameWorks/dxvk-remix@d1ba9c9 . I tested exactly same thing 1 minute ago and no upside-down issue.
Nope, issue still there :/
Same problem here with GTA San Andreas, Z-Up + left-handed it ends up upside down, I updated everything of course
You need to update to NVIDIAGameWorks/dxvk-remix@d1ba9c9 . I tested exactly same thing 1 minute ago and no upside-down issue.
Nope, issue still there :/
Are you sure you have updated all binaries and run game/capture again? You need to compile the latest code and update DLLs. This is one of the first games on my test list when solve this issue, so I think it should work well.
Same problem here with GTA San Andreas, Z-Up + left-handed it ends up upside down, I updated everything of course
You need to update to NVIDIAGameWorks/dxvk-remix@d1ba9c9 . I tested exactly same thing 1 minute ago and no upside-down issue.
Nope, issue still there :/
Are you sure you have updated all binaries and run game/capture again? You need to compile the latest code and update DLLs. This is one of the first games on my test list when solve this issue, so I think it should work well.
Yep, updated everything,
I am running into a similar issue with Unreal Tournament 2004. Capturing without any changes gives me a 90° rotated and flipped capture because in UE Z is up, so changing it gives me the correct orientation, but flipped along the X. When I toggle Left handed however, the entire scene breaks. Left Handed seems to breaks a lot of things. By the looks of it, the front faces get inverted too which is unexpected behavior.
@RuneStorm @mmdanggg2 OK I guess there're something not works well on UE based games, we will investigate it.
Yeah it might be a UE issue. I'm trying it on Star Wars Republic Commando (UE2) and the capture is also on the wrong axis. Makes the toolkit editor super disorienting to use
having the same problem with call of cthulhu dark corners of the earth, this game is NOT a UE based game.
Hi we have got a fix for this one, you can quickly check the fix on main branch (release version will be updated soon)
wooo, thx for the update!
Confirmed this upside-down issue in toolkit is solved.
Contact Details (Optional)
No response
Describe the bug
I have a game (Unreal) that uses a Left handed Z-Up coordinate system and I have marked it as such in the remix menu. The captures and cameras load in fine but everything is upsideown, up is towards -Z which makes navigating quite difficult!
How do you reproduce the bug?
What is the expected behavior?
The toolkit should load the scene the correct way around!
Version
2024.1.1