...When adding something like a new sky dome to a game you ideally want to be using bcs6 dds files so you get full range of colour but the ingestion engine doesn't export to that format so our skies are very washed out and aren't emitting the correct light. The runtime supports bcs6 dds files already and they great but toolkit cant ingest them.
Please describe the feature/improvement?
...When ingesting texture assets you get options for "albedo" "emissive masks" "metallic" "Normal - OpenGl" ect but when adding a sky to a game you really need to be using a bsc6 DDS and none of these options support that unfortunately.
What would be your solution? (optional)
...Could we get a preset for hdri textures that exports to a bcs6 dds file
Contact Details (Optional)
What is the context of the feature/improvement?
...When adding something like a new sky dome to a game you ideally want to be using bcs6 dds files so you get full range of colour but the ingestion engine doesn't export to that format so our skies are very washed out and aren't emitting the correct light. The runtime supports bcs6 dds files already and they great but toolkit cant ingest them.
Please describe the feature/improvement?
...When ingesting texture assets you get options for "albedo" "emissive masks" "metallic" "Normal - OpenGl" ect but when adding a sky to a game you really need to be using a bsc6 DDS and none of these options support that unfortunately.
What would be your solution? (optional)
...Could we get a preset for hdri textures that exports to a bcs6 dds file
Version
2024.1.1