NVIDIAGameWorks / rtx-remix

Combined repo for the RTX-Remix runtime
https://www.nvidia.com/en-us/geforce/rtx-remix/
MIT License
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[Toolkit feature]: Select and mark ALL prims in capture layer (For easy adjustments of transforms) #340

Open PappaSlask opened 9 months ago

PappaSlask commented 9 months ago

Contact Details (Optional)

No response

What is the context of the feature/improvement?

Option to select and mark ALL prims in capture layer (For easy adjustments of transforms, e.g rotate, size, etc collectively and linearly).

Please describe the feature/improvement?

Would love the feature described above!

What would be your solution? (optional)

...

Version

2024.1.1

nxkb commented 9 months ago

Hi @PapaSlask, Do mean really mean ALL Prims? As in lights, original game objects and more? Or all the asset replacements?

Things can get pretty unwieldy with so many objects selected. You can zoom out and use rubber band selection to see what I mean. Do you have a real world use case we can design towards?

Is your request for something like Ctrl+A to select every single prim in the scene?

PappaSlask commented 9 months ago

Hi @PapaSlask, Do mean really mean ALL Prims? As in lights, original game objects and more? Or all the asset replacements?

Things can get pretty unwieldy with so many objects selected. You can zoom out and use rubber band selection to see what I mean. Do you have a real world use case we can design towards?

Is your request for something like Ctrl+A to select every single prim in the scene?

Hi nxkb! What I basically mean is everything that you see in the scene. For example, I have captured a small level in a game, a house, and when I import it, the up-axis is wrong and the whole house is standing with the roof pointing to the right instead of up. Or for some reason I have a complex sublayer with many meshes, and they are on the wrong axis and I want to correct that. Being able to select everything, including lights, to tilt all of it back minus 90 degrees would be useful, this means that the level and all objects retain their original transforms altogether, except on the correct axis this time.

Something like Ctrl+A would be great, yes! Right now, when I use the marker tool (simply press in 3d space and drag) to mark stuff, I don't get any transforms options for them. Even if I click on a wall for example, I see no transforms. Is it because no transforms exist for the object? If that's the case it would be great with a button to add transforms to selected targets.

I worked on a model in Composer the other day, saved the layer as an .usd file. When I imported it as a sublayer to my mod.usda it spawned on the wrong axis. I had no way of correcting that except re-opening it in Composer and changing the Up-axis, then save and re-import into Kit.

nvdamien commented 6 months ago

Hey @PappaSlask ,

Any idea why the ticket was closed please?

PappaSlask commented 1 month ago

Hey @PappaSlask ,

Any idea why the ticket was closed please?

Hello, I probably closed this since there was no more replies, even after 4 months. It's now been re-opened.

@nxkb Let's pick-up where we left off, shallwe?