NVIDIAGameWorks / rtx-remix

Combined repo for the RTX-Remix runtime
https://www.nvidia.com/en-us/geforce/rtx-remix/
MIT License
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Eye Adaption causes ghosting if enabled together with DLSS #391

Open xoxor4d opened 10 months ago

xoxor4d commented 10 months ago

Describe the bug

image

Attach files!

To Reproduce Steps to reproduce the behavior:

  1. Enable Eye Adaption + DLSS
  2. Go into a darker spot (indoors - no direct sun but light contrast helps)
  3. Quickly move the camera (preferably equipped with a weapon or similar)
  4. Ghosting should be visible

(marking a little part (eg. a dot) of the weapon as world space UI texture or assigning an emissive material might help to bring out the effect - cod4 google drive video) image

Footage Videos of CoD5 with DLSS on/off + motion vectors + eye adaption off & CoD4 https://drive.google.com/drive/folders/1EFyKzAwZVaQUbddeMu3vAL97NGwJL8Rw

Older video of CoD5 where its really noticeable even on world objects: https://youtu.be/pZ2rPjMJTfc?si=6jmD4sMaiYJd-WWw&t=94

Garrys Mod - remix showcase discord: https://discord.com/channels/1028444667789967381/1028600697463263314/1189430447248248922

Remix showcase discord - start of ghosting discussion: https://discord.com/channels/1028444667789967381/1165264083554148482/1202294416547786806

automata-rtx commented 10 months ago

Very detailed report, I've also experienced this when playing your mod's demo. Though for the sake of context for bug fixing I haven't run into this issue in any capacity in Republic Commando. Never disabled auto exposure but I've never seen the type of ghosting I saw trying CoD5RTX

So it doesn't seem to be a global issue, there's likely something else that's triggering it. When you run the game totally by default, no asset swaps, does the ghosting persist?

UncleRito commented 10 months ago

Same. Happens in other games too.

NV-DM commented 9 months ago

Sorry for the delay. REMIX-2870 for tracking.