Open OmenFox opened 8 months ago
Hi @OmenFox, I've noticed that in some games player/actor models are disappear because they write outside of the buffer bounds that they claim. Can you please open the bridge.conf
in the .trex
folder and change # alwaysCopyEntireStaticBuffer = False
to alwaysCopyEntireStaticBuffer = True
, and then retry to reproduce the issue? If bridge.conf
doesn't already exist, take the example bridge.conf
from the bridge repository here: https://github.com/NVIDIAGameWorks/bridge-remix/blob/main/bridge.conf
Hello i have tried the step you suggested and sadly there is no change the models still do not render I will include screenshots and my logs and files here: Log & Config.zip
Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!
Hello i have tested the newest runtime and have a few things i can report back that i have noticed: The character models still do not render and are not selectable in the texture's menu but i have managed to select the skybox this time so i can show much better examples of what i am trying to illustrate:
Here is taz's model traveling to the spot he stands and it renders the textures of the spinning but not the arms and under it you can see a shadow texture poorly rendering.
And here is where he should be standing.
Another strange behaviour to note is when these character models should be rendering they lower the framerate by almost half.
BIG EDIT: im sorry i just found out this is not on the latest runtime release this is 3.0 rather than 5.0 so i will test the actual newest build as soon as i can sorry again for this
Ok it just black screen crash's on start up, it shows the remix overlay telling you to press Alt+X for a second then just crash's to desktop i cannot get ingame at all anymore.
Thank you for confirming. Will you please attach logs and any dump files from an attempt to run the game with 0.5.1?
Yes of course here they are: Remix 0.5.1 COMBINED TazWanted First launch Log.zip
MAJOR EDIT: i found out when using the remixdownloader from the remix discord server it combines updated versions so what i was using was not simply 0.5.1 so i have re tested with the 0.5.1 found here: https://github.com/NVIDIAGameWorks/rtx-remix/releases and have the log files from that version the log files from above are obviously the most recent combined runtime sorry about this. here are the normal runtime logs: Remix 0.5.1 Tazwanted Logs.zip on the combined version the game simply crash's on launch in the normal version it gets to the main menu but character models still do not render and cause noticeable slowdown then the game is trying to render them.
Thank you for the update! We've created REMIX-3372 for tracking.
Describe the bug
Attach files! Log and Config FIles.zip
To Reproduce Steps to reproduce the behavior:
Expected behavior
Screenshots -Remixed screenshots: