A base layer with pom applied + decals on top cast shadows onto themselves, which are visible through the decals even if the decal has an opacity of 100%.
The decal layer also has a heightmap applied. That heightmap isn't visualized by the debug view
To Reproduce
Steps to reproduce the behavior:
Add heightmap to base layer
Add heightmap to decal layer
Expected behavior
Decal layers should scale self shadowing of the base layer by the opacity of the decal layer?
Describe the bug
A base layer with pom applied + decals on top cast shadows onto themselves, which are visible through the decals even if the decal has an opacity of 100%.
The decal layer also has a heightmap applied. That heightmap isn't visualized by the debug view
To Reproduce Steps to reproduce the behavior:
Expected behavior
Screenshots
https://github.com/NVIDIAGameWorks/rtx-remix/assets/45299104/fdf8a4a1-38df-4f92-a0db-c221b9e2b00d