Open xoxor4d opened 5 months ago
This could very possibly be solved with my idea over here: https://github.com/NVIDIAGameWorks/rtx-remix/issues/477
Just add decals as a filtering option to this selector, and any other meshes would be ignored.
Keep up the good stuff xoxor4d!
Jira created: REMIX-3129
This is a pretty significant issue that really should be addressed sooner rather than later
We're looking into it currently.
Contact Details (Optional)
No response
Describe the bug
Selecting decals within the toolkit is not possible. Decals covering the full surface of a base layer also prevent one from selecting the base layer. This might be a duplicate of: https://github.com/NVIDIAGameWorks/rtx-remix/issues/400
To be able to select decals in the toolkit, I have to take a capture with the following setting turned off (runtime): Rendering -> Pathtracer -> Resolver -> Decal Material Blending (this will introduce some visual bugs like discolored decals).
How do you reproduce the bug?
What is the expected behavior?
I should be able to select decals without having to turn off that option before taking a capture.
Feature request - given that decal selection works:
Having a single or multiple decals on top of each other can make it hard to select what you want. A right click context menu that lists all textures under the cursor (within reall small distance of the click) would be pretty handy. The map editor for cod4 actually has such a feature:
Version
2024.3.0