Open xKrasheR opened 3 months ago
REMIX-3114 for tracking
Hello @xKrasheR , I made a change to fix an issue where a crash in dxvk-remix can crash again during DLSS deconstruction, which masks the original issue, leaving a NvRemixBridge crash dump file (.dmp) that we can't use to track down the original crash. I noticed that the dump file provided with this GitHub ticket seems to show a symptom of this. If and when you can, please reproduce the crash you previously reported using the latest dxvk-remix release build here (https://github.com/NVIDIAGameWorks/dxvk-remix/actions) or the build for the specific commit I made https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/10118513607/artifacts/1745781365 , and upload a newly generated .dmp file.
Thank you!
after downloading latest debugoptimized bridge and dxvk builds the game keeps crashing as before but doesn't seem to generate any .dmp files in the .trex folder
I have a few follow up questions for this issue.
Can you please send the CarolineMT2_d3d9.log, d3d9.log, NvRemixBridge.log? This might be the not have changed since the first issue report but I would like to double check.
Can you check the folder next to the game executable for for a crash dump? If one doesn't exist, can you go into your .trex\bridge.conf file and change # client.setExceptionHandler = False
to client.setExceptionHandler = True
and try to repro the issue, and look for a dump file next the game executable? If you don't have a bridge.conf file in your .trex folder, you can download it here. https://github.com/NVIDIAGameWorks/bridge-remix/blob/main/bridge.conf
If step 2 yields no results, using the debug optimized version of the bridge, can you change # logApiCalls = False
in the .trex\bridge.conf file to logApiCalls = True
and then reproduce the crash. After it reproduces, please send the d3d9.log and .trex\NvRemixBridge.log files.
Thanks!
Describe the bug
The game crashes upon loading into the world after character selection, like in video below. After analyzing .dmp file with WinDbg, it points to a nvngx_dlss.dll:
After launching the game again, disabling DLSS and crashing in the same situation, then the .dmp file points to a module named "heap_corruption":
Not sure if the info above is any relevant to actual fix of the issue, but i thought it might help. I'm attaching necesarry logs etc. below:
CarolineMT2_d3d9.log d3d9.log NvRemixBridge.log rtx.conf.txt
NvRemixBridge.exe_20240526_205407.dmp .dmp with DLSS enabled NvRemixBridge.exe_20240526_205508.dmp .dmp with DLSS disabled
https://github.com/NVIDIAGameWorks/rtx-remix/assets/27704558/78b50141-7fa3-49b6-87d3-867872406713
How do you reproduce the bug?
What is the expected behavior?
No response
Version
dxvk-remix-e62d9e4-562-release bridge-remix-c099b40-73-release