Open Veitaserum4 opened 4 months ago
Also, I dont know if this is something different, but anti-culling looks like this when the camera is turned away
Thank you for reaching out! We've filed REMIX-3134 for tracking.
Will you please attach a video of this process as it happens?
I'll work on that now
At the beginning, I'm showing the buggyness that happens when anti-culling is enabled and the game camera has turned away, then I enter a level and then exit, which "accelerates the deterioration" of the geometry, though it still does happen when just moving the camera around https://youtu.be/voNuQ1PvHQk
Describe the bug
When anti culling enabled hub worlds, and levels have strange glitches and it gets worse over time, the images will explain better
How do you reproduce the bug?
Enable anti-culling Spin the camera around for 10 seconds
What is the expected behavior?
Anti-culling should not do that
Version
0.5.1