NVIDIAGameWorks / rtx-remix

Combined repo for the RTX-Remix runtime
https://www.nvidia.com/en-us/geforce/rtx-remix/
MIT License
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[Toolkit bug]: Objects tagged in the runtime as decal, sky or anything aren't selectable inside toolkit #531

Open tadpole3159 opened 3 months ago

tadpole3159 commented 3 months ago

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Describe the bug

Right so when your working on your game you tag textures in the run time. this thing a decal, this things sky...ect Then you perform a capture and open it in toolkit and that's where this problem happens. you can't select things you mark as decal or sky to edit them

https://github.com/NVIDIAGameWorks/rtx-remix/assets/134654759/c841fe14-eeae-46d4-9c8f-58544d1c23ca

How do you reproduce the bug?

Mark an object as decal or sky, capture usd and try to select the object in toolkit.

What is the expected behavior?

allow me to pick these objects so I can attach lights or mesh replacements to them, I cant even select them to change the material inputs

Version

2024.3.1

Arrokoth7323 commented 3 months ago

Concur with this post, any objects marked as Sky become treated as a literal skybox in the Toolkit. Would love clarification as to if this is by design.

sjgillard commented 3 months ago

Does this happen with all the decals? I know there are a few different decal types.

sjgillard commented 3 months ago

Jira created: REMIX-3133

tadpole3159 commented 3 months ago

Does this happen with all the decals? I know there are a few different decal types.

they're used to be lots of decal options, now it's just one called "decal" image

xoxor4d commented 1 month ago

Possible dupe: https://github.com/NVIDIAGameWorks/rtx-remix/issues/487