NVIDIAGameWorks / rtx-remix

Combined repo for the RTX-Remix runtime
https://www.nvidia.com/en-us/geforce/rtx-remix/
MIT License
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[Runtime Feature]: Adding keyboard inputs to Free-camera rotation (Pitch & Jaw) #534

Open PappaSlask opened 3 months ago

PappaSlask commented 3 months ago

What is the context of the feature/improvement?

I'd love to be able to control the pitch and jaw of the camera using keyboard buttons rather than the mouse in some scenarios. Because during in-game cut-scenes the mouse movement is disabled, and if I wanna use the free camera during this time, the mouse won't allow me to look around, only going into Remix settings for the free camera and altering the values for pitch and jaw works.

Please describe the feature/improvement?

As described above

What would be your solution? (optional)

Allow us to toggle between mouse or keyboard input controls for pitch and jaw, possible allow us to customize which keys are controlling the camera. Thank you in advance!

Version

0.5.1

Media

No response

NV-LL commented 1 month ago

REMIX-3342 for tracking

MarkEHenderson commented 3 weeks ago

@PappaSlask Just merged this, it should show up on github within the next hour or so.

This includes making all of the free camera navigation keys customizable via rtx.conf: rtx.freeCam.keyMoveForward = P

full list of keys:

rtx.freeCam.keyMoveFaster
rtx.freeCam.keyMoveForward
rtx.freeCam.keyMoveLeft
rtx.freeCam.keyMoveBack
rtx.freeCam.keyMoveRight
rtx.freeCam.keyMoveUp
rtx.freeCam.keyMoveDown
rtx.freeCam.keyPitchDown
rtx.freeCam.keyPitchUp
rtx.freeCam.keyYawLeft
rtx.freeCam.keyYawRight

Once you've verified this works for you, please close this ticket.