NVIDIAGameWorks / rtx-remix

Combined repo for the RTX-Remix runtime
https://www.nvidia.com/en-us/geforce/rtx-remix/
MIT License
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[Runtime Bug]: Freedom Fighters bug whenever i use Fused World View mode :None everything get's wobbly #560

Open Entityexist opened 3 months ago

Entityexist commented 3 months ago

Describe the bug

So I wanted to use Fused World-View Mode: None in Freedom Fighters, but whenever there is a character on the screen, the world gets wobbly. P.S. The anticulling function actually started kind of working at this point in this game, but only in this mode.

How do you reproduce the bug?

Set the Fused World-View Mode to None

you have player model rendered all of the time so you don't need to do anything special you can check that this stops when there is no any NPC or player character in render by

Enabling Console in game

using command : IP_DEBUG 1 R_Font_Size 3

Press Key to activate developer keys : \

and press: K (to enable freecamera)

and rotate camera to any spot where no Human Character is rendered

What is the expected behavior?

Camera in the game should behave like in Fused World-View Mode : In View Transform

Version

dxvk-remix-604c037-593 bridge-remix-9750618-81

Logs

Freedom_d3d9.log d3d9.log NvRemixBridge.log

Crash dumps

NvRemixBridge.exe_20240718_212851.dmp NvRemixBridge.exe_20240719_012920.dmp

Media

https://github.com/user-attachments/assets/758fe52f-dd09-4d4f-bb6d-9299f07f595d

Entityexist commented 3 months ago

https://cdn.discordapp.com/attachments/1028444668918235197/1263982857383182346/2024-07-20_00-15-50.mp4?ex=669c3744&is=669ae5c4&hm=24c6656305ceb28a1d8e9761cbc6e3cf415f2563f0ff87d89bcb047c8d3db91a&

whenever character have climb animation everything gets normal but only while animation plays

NV-LL commented 3 months ago

Thanks for reaching out. Would you please send another video of the issue where the camera stays steady for a bit longer? We think we see the issue being demonstrated but the camera is moving too quickly to be sure. Also, the Discord video link in your above comment is inaccessible - do you have another location to link us to?

Entityexist commented 3 months ago

Check out this video on youtube much longer with some diffrent angles and camera movement https://youtu.be/DpjQZNai7nQ

https://github.com/user-attachments/assets/6365350d-1c0d-4ea2-96aa-e483b171a626

There it is 2 videos i will send another one for sure in a moment this link was drowned in general chat of rtx remix discord but i dont know if it might be any useful :)

Entityexist commented 3 months ago

https://github.com/user-attachments/assets/862132de-2321-49f9-9cce-8f4ac51ea6aa

Entityexist commented 3 months ago

https://github.com/user-attachments/assets/b6b88183-aa23-4755-9d44-0882790d3b68

Entityexist commented 2 months ago

it doesnt show up in demo version of the game i shared in January

NV-LL commented 2 months ago

Thanks for the updates! We've opened REMIX-3425 for tracking.

Entityexist commented 2 months ago

After Checking out latest update

bridge-remix-2c5ac68-88-release

dxvk-remix-cb670d6-617-release

I have been checking multiple maps, and the ones in the recording still exhibit the same behavior. However, I have noticed some changes in how this glitch occurs. With positive feeling.

https://github.com/user-attachments/assets/cbef2558-7bc9-49ad-82b8-593d584b942d

In the recording, I noticed that the original mesh remains stable while the camera moves, but when the prepared map model is applied to the mesh and placed in the skybox through runtime mod.usda, the map wobbles along with the skybox. The skybox seems to be the source of the wobbling.

While the issue has become less noticeable, it's still too apparent.

I also noticed that the lights move with the camera and character, instead of remaining fixed in place.

https://github.com/user-attachments/assets/263b47f1-8ece-4da8-8303-2b8cbd1b0699

im attaching logs

Freedom_d3d9.log

d3d9.log NvRemixBridge.exe_20240812_231607.dmp

NvRemixBridge.log NvRemixBridge.exe_20240812_230716.dmp NvRemixBridge.exe_20240812_230818.dmp

With Kind Regards, Entity.

Entityexist commented 2 months ago

https://github.com/user-attachments/assets/37619ddc-2713-4ac9-aa4c-341e0e6bc065

Here is how the anticulling works on this map it looks even more promising :) d3d9.log Freedom_d3d9.log NvRemixBridge.log

Entityexist commented 2 months ago

https://github.com/user-attachments/assets/3ff908cd-9916-4e55-9d94-46c1fcaacbe6

This glitch is still showing on some maps

Entityexist commented 2 months ago

I did shared my project on ModDb: if that might be helpful

Cheers :) https://www.moddb.com/mods/freedom-fighters-remixed