Open ladna373 opened 3 months ago
Thanks for reaching out! While this feature isn't specifically on our roadmap, we're always happy to hear suggestions and have opened REMIX-3384 for investigation.
Uhh, can I ask you, how can I suggest that feature?
Hi @ladna373 - we've taken this ticket in as a suggestion for the feature. If you would like to suggest other features in the future, you can use either the "Runtime Feature/Improvement Request" form or the "Toolkit feature/improvement report" form (as applicable) found here.
thank you very much @NV-LL!!
You should re-open this issue. It should remain open until the function is implemented
oh, really? I'm sorry then, will fix now
I would really like to know if ReSTIR FG will be implemented in Remix? Since with the help of this ReSTIR you can obtain caustics in real time without affecting a lot of computer resources. It also allows you to create a more natural shadow in transparent objects, the shadows themselves and correctly reflect light in mirrors. I also think that this would also greatly please the Remix community itself.
Github link: https://github.com/TU-Clausthal-Rendering/ReSTIR-FG
EGSR paper: https://diglib.eg.org/items/df98f89d-a0ca-4800-9bc4-74528feaf872
Video link https://youtu.be/7esNRZSQxQA