Feature to add more authorial control over the overall volumetric contribution of lights in the scene.
Please describe the feature/improvement?
In the remix runtime, add a coefficient to the light that allows the user to reduce or increase the amount of volumetric intensity in the scene while still attempting to remain physically accurate.
In the tool have a coinciding slider that controls this.
What would be your solution? (optional)
A new slider in the Remix tool: Volumetric Contribution. All lights default to 1, and that value is representative of the current volumetric contribution lights currently have in Remix.
Scaling the value down will reduce it, scaling it up will increase it. With a reasonable cap that creates additional volumetric in an area without crashing or being obscene.
Bonus:
Another slider for anisotropic tightness or diffusion of the light sources volumetric intensity. (Probably too expensive at a per light basis)
What is the context of the feature/improvement?
Feature to add more authorial control over the overall volumetric contribution of lights in the scene.
Please describe the feature/improvement?
In the remix runtime, add a coefficient to the light that allows the user to reduce or increase the amount of volumetric intensity in the scene while still attempting to remain physically accurate.
In the tool have a coinciding slider that controls this.
What would be your solution? (optional)
A new slider in the Remix tool: Volumetric Contribution. All lights default to 1, and that value is representative of the current volumetric contribution lights currently have in Remix.
Scaling the value down will reduce it, scaling it up will increase it. With a reasonable cap that creates additional volumetric in an area without crashing or being obscene.
Bonus: Another slider for anisotropic tightness or diffusion of the light sources volumetric intensity. (Probably too expensive at a per light basis)
Version
0.6.5
Media
No response