NVIDIAGameWorks / rtx-remix

Combined repo for the RTX-Remix runtime
https://www.nvidia.com/en-us/geforce/rtx-remix/
MIT License
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RTX Remix v0.2.0 with Galaxy on Fire 2: Black Screen, Game Audio Present, Successful Shader Modification, and Warnings for USD Plugins, Format, and Camera Detection #86

Open Manni1000 opened 1 year ago

Manni1000 commented 1 year ago

Issue:

When attempting to play Galaxy on Fire 2 on Windows 11 with RTX Remix, the Laucher works but after that the game starts with a black screen and becomes unresponsive.The game needs to be manually closed. I have tested this issue with both versions of Remix.

System Specifications:

GPU: NVIDIA GeForce RTX 3090
Driver Version: 531.61
OS: Windows 11
Game version: Steam

Steps to reproduce:

Install RTX Remix by dragging and dropping the files into the game folder
Launch Galaxy on Fire 2
Observe black screen and unresponsiveness

Expected behavior:

The game should start normally, displaying the main menu or an intro sequence, and RTX Remix should be compatible with the game.

Logs: NvRemixBridge.log

GOF2_d3d9.log

d3d9.log

Manni1000 commented 1 year ago

i have a bit of progress: i have updated to the newest version of rtx-remix (remix-0.2.0) but the injecktion still faild. but it was a shader issue. i used this conf file to set the shader model to 1 or 0 ( dxvk.txt ) then the games started and i could see the rtx logos and menues. image but sadly the screen was black. i could hear the game music and with shortcouts i could start the first mission and i could here the sound from that mission. GOF2_d3d9 (1).log here is the log file . i notice that the USD Plugins failed to load (warn: [GameCapturer] LSS USD Plugins failed to load.) when i try to make a usd snapshot nothing happens not even a log file gets created. also i have some formart issues i am not sure but i think its a rare image formart that is not detected or something but could also be wrong (warn: ConvertFormat: Unknown format encountered: D3D9Format::AL16 warn: ConvertFormat: Unknown format encountered: D3D9Format::R16) and it also says that no camea is found and raytracing has faild (RTX-Compatibility-Info] Trying to raytrace but not detecting a valid camera.) i have tried to enable freecam in a settings menue but this did not help the screen was always black. lastly something strange. i have disabled antialiasing in the game settings but i still get this error (warn: D3D9DeviceEx::SetRenderState: Unhandled render state D3DRS_MULTISAMPLEANTIALIAS) . i have seen lots of other people have simular issues on the discord manly the no camera found issue but also the usd plugins failing to load. i think the main proplem is that these games use shaders. but maby its easier to work out the shader issues with gof2 becasue the shaders are hlsl shaders that are in plain text in the game files and they even have debug info and comments. so we could get the camera possision from one of the shaders somehow, for a bit of testing i have modified the bloom shader to invert collers insted. and it worked. image thats it thanks for the cool tools :)

NV-LL commented 6 months ago

Hello! Will you please test this on the latest release and let us know if the issue persists? Thank you!